The Imperial Fringe is a megagame-style live roleplay for between forty and fifty players, set in the classic Traveller universe: the Spinward Marches in late 1106. It first ran at the Spring 2019 Callacon. The game was designed to support three different playing styles, depending on player preferences:
Politicians are focussed on the broadest economic and political outcomes, and have a play style that is centred around negotiation. They have little direct power of their own, but must enlist other characters to do their bidding.
Captains are focussed on travel and trading, and have a sandbox play style. They are the only characters to have starships, and so have a monopoly on travel between systems.
Travellers are the everyday citizens of the Marches, and have a mission-oriented play style. They provide the bulk of the skills in the game.
To run a game of this size, you realistically need a GM team of at least five, as follows:
One Trade GM
Two Expedition GMs
One Political GM
One Assistant GM
Below is an extensive list of resources that you'll need to run The Imperial Fringe for yourself. Some are scenario-specific (like the characters and the missions), but most are generic and could be used for other scenarios.